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28 Feb 2008

A Good Method For Teaching Guitar That Actually Works
By David Smithe

There are many factors to consider when you are searching for a good method for teaching guitar. Whether you are just getting into teaching, or have been at it for awhile and are looking to adjust your processes, good teaching methods are important to the success of your students.

One thing many first time guitar teachers do not realize is that utilizing just one book, or series of books, is not going to work for every student. The materials need to be tailored to fit not only the ability and level of a student, but also the age of a student. When looking for a good method for teaching guitar, consider these important points.

Appropriate Material
An eight year old student might not be interested in playing Led Zeppelin or Bob Dylan. It is important that you use creativity in your approach. When you look for teaching materials, it is important to match your student with a book that is age appropriate.

Children's method books are colorful and enticing, with games and activities, as well as repertoire that they will recognize. Pairing this book with additional exercises, as well as using popular music (think about music from kids movies and young pop stars) will produce much more effective results, and make the lessons more enjoyable for both of you.

Adults on the other hand will quickly tire of playing Hot Cross Buns, and you need to find a method book that contains pieces they will enjoy, recognize, and find challenging.

Differentiation
Differentiation is a fancy term for "mixing it up". If a student endures the same exact sequence of events in every lesson, performing what the practiced last week, reviewing, and then covering the next two pages of a method book, they are going to lose interest quickly. Differentiate your lessons by including listening exercises and playing along with the student.

If they are studying theory with you as well, make sure to occasionally include formal exercises in your lessons. By varying the activities in each lesson, the student will not know what to expect, and you will both look forward to something exciting and new every week. Find out what artists the student is interested in, and locate or create arrangements of songs by their favorite performers for an extra special treat.

The best method of guitar teaching is one that identifies the needs and interests of the student, and capitalizes on that energy. Students will be more likely to practice what they like, rather than what the teacher likes, or says they need to learn.

A good method for teaching guitar is to listen to what the student's hopes and dreams are, and build from there. Supplement their desires with an appropriate level method book that teaches proper techniques and provides helpful exercises. As a guitar teacher, you will not be able to use the same method with each student. Be creative, and have fun, and you will see your students soar to new heights.

I hope you found this article helpful! To discover effective online guitar scales lessons that help you internalize essential scales (like blues scales for guitar), then be sure to check out: http://www.guitarscalemastery.com/

Source: Ultimate guitar blog.

Blues Guitar Scales - How Blues Scales For Guitar Work In Lead Guitar Playing
By Griff Hamlin

The blues guitar scales are really based off of the pentatonic scales with one extra note added. We call that extra note the "blue note" because it gives the pentatonic scale its obvious "bluesyness."

The only real difference between the scales on the guitar and the same scales on any other instrument is the fact that there is more than one way to play them on a guitar. This is due mostly to the fact that the guitar is a stringed instrument and there are at least 3-5 ways to play any unique note.

The minor pentatonic scale is created using the root (or 1), flatted 3rd, 4th, 5th, and flatted 7th of a major scale. Notice that there is no 2nd or 6th scale tone used. There's an interesting reason for that but it requires a substantial amount of music theory to explain it and this isn't really the place for that.

To create the minor blues scale we take the minor pentatonic scale and add a flatted 5th (or sharp 4) to it. In the key of A, this creates a scale with the notes A, C, D, Eb, E, and G in it. Some people don't differentiate between the minor and the major blues scales. If someone calls a scale a blues scale, assume they mean the minor version.

A major pentatonic scale is created with the 1st (root,) 2nd, 3rd, 5th, and 6th tone of a major scale. In C that would be C, D, E, G, and A. To make it a major blues scale you add a flatted 3rd which gives you C, D, Eb, E, G, and A in the key of C.

Notice that the rule governing relative major and minor keys/scales is also in effect here. If you look at the keys of A minor and C major, which are relative, meaning they contain the same notes, you'll see the same group of notes.

The A minor blues scale is A, C, D, Eb, E, and G. The C major blues scale is C, D, Eb, E, G, and A. Same notes, different starting point. This sort of thing happens all the time in music. This is of particular interest if you're playing blues lead guitar because you can see that your blues guitar scales really do double duty. Once you learn one pattern, it's really useful for 2 keys, one major and one minor.

So how to we apply this scale to a standard 12 bar blues chord progression? What's cool is that the simplest approach is really simple. Whatever the first chord of the chord progression is, let's say it's A7, use that minor blues scale to solo over the song. There's no need to change scales at any time.

Keep in mind that this is only one possible approach, and in many cases it's not the best approach. There are several ways to play over a 12 bar progression, or any other kind of chord progression. Many of these approaches use some combination of major and minor blues scales.

It is easy to find the 5 "boxes" or patterns of the blues scale on the internet. A simple search should turn up hundreds of choices. Once you learn the blues scales and have them under your fingers. You'll want to start jamming with them and learning how to make the sounds you want to hear.

For more blues guitar lessons and help with your blues guitar scales, check out Playing Through The Blues, my blues lead guitar course.

Source: Ultimate guitar blog.

Guitar Lessons for Beginners
By Andreas Wahlstedt

Playing guitar is a lot of fun, and you can never learn too much about it. That's why I've put together some "off-the-beaten-path" guitar lessons for beginners here that I hope you'll enjoy. Although these lessons won't make you an overnight guitar hero, my hope is that they'll give you some quick insights to advance your skills.

Lesson #1: Fretboard Facts
Did you know that your fretboard is 'doubled' at the 12th fret position? What I mean by 'doubled' is that all of the open-string notes repeat in the same order (as octaves) at the 12th fret.

If you just strum your guitar without fretting (holding down) any notes, you have the following pattern in 'standard' tuning: E-A-D-G-B-E. Then, if you were to place your index finger across all six strings at the 12th fret, you get: E-A-D-G-B-E again!

Why is this useful?
It is useful because it means that all of the chord shapes and scale patterns you learn below the 12th fret are repeated and in the same relative positions. So, once you've learned how things work from the open position and 1st fret onwards, you've automatically got everything at the 12th fret and beyond mastered, too!

Lesson #2: Two-Note 'Drones'
Here's an experiment for you to try: Play an open 'D' note simultaneously with a fretted 'A' note on your third string. Now, keep hitting that open 'D' as you move up the D-major scale on the third string. In other words, keep hitting that 'D' as you slide your finger up the fretboard from A to B to D to E and so on.

Sounds pretty cool, right? You can do this for the E and A string below as well.
If you want a song to follow along with and practice this technique, check out the early U2 song called "Electric Co." The Edge is a big fan of these two-note 'drones' and used the technique in that song.

If memory serves, 'Electric Co.' is in the key of D-major, and the riff progresses like so:
D/A - D/C - D/B - D/E - D/F# - D/D (that second D is played at the 7th fret position) D/A -D/C - D/B - D/G (open G on 3rd string) - D/E - D/F#

Hint: You may need to tune down a half-step to get in key with the album version of the song.

Lesson #3: Easy 'Thirds' in G-Major
The Beatles' song, 'Blackbird', popularized this sound. The progression of intervals of 'thirds' creates a very cool sounding harmony that feels both 'major' and 'minor' at the same time.

In case you aren't familiar with the concept of intervals, the basic definition of an interval is that it is the difference in pitch between two notes. What you do is count up from the root note of the major scale to find the interval number.

In the key of G-major, for example, the distance from from G to C is an interval of a fourth because C is the fourth note in the scale.

In this example, however, what we're actually doing is taking the thirds relative to the chords being played. Let's go from G-major to A-minor to B-minor. The intervals of thirds for each of these chords is: G/B, A/C and B/D, respectively.

Now, trying plucking these intervals with your thumb and index finger. Start with G on the sixth string and B on the second string, open position. Move to A on the fifth string, open position, with C played on the second string, first fret. Finally, play B on the fifth string, second fret, with D on the second string, third fret.

In 'pseudo-tab', the notation would look like this: (6/3 - 2/0) - (5/0 - 2/1) - (5/2 - 2/3). The first number in the 'fraction' represents which string to play on, while the second number represents which fret on that string to hold down.

The parenthesis indicate that you should play both strings simultaneously, rather than one after the other.

So, (6/3 - 2/0) means play the note on the 3rd fret of the sixth string at the same time as you play the second string (0= open position).

That's it for this round of beginner's guitar lessons. I hope you enjoyed them and try experimenting with them to come up with new sounds of your own!

Andreas Wahlstedt is committed to learn ordinary people play guitar.
Get his free report and mails here:http://www.andreaswahlstedt.com



Source: Ultimate guitar blog.

Play Guitar By Ear - Two Chord Songs
By Mike P Hayes

When you are learning to play guitar by ear it's helpful to use some easy to remember concepts that help relate the new material to something we already know, this is called connected learning.

Our western music system, is based on the European diatonic system, the effect of this music system is not unlike the effect of gravity.

The 'one' chord is like our 'musical' sun, just as the sun has a strong magnetic effect on the other planets in the solar system, our 'one' chord has a musical magnetic effect on the other chords, meaning each chord in a particular key wants to return 'home' to the 'one' chord.

This musical gravity concept will help us accurately predict the chord changes in a piece of music, and will make the process of playing by ear a very simple task.

Our musical solar system:
From our previous studies we were able to place the 'one' chord in the first and last bars of a song. Returning to our musical solar system concept, if we think of our 'one' chord as the musical sun the next chord closest to our musical sun would be the 'five' chord.

In other words, the chord that has the greatest desire to return home, because of it's proximity to the musical sun is the 'five' chord.

Visually, think of the 'five' chord as the planet Mercury orbiting the sun.

Two chord songs:
Now, we will apply this new information to musical situations that will increase our ability to understand how musicians play by ear, without any written (visual) information.

Two chord songs reference chart:

Key of C - Chord 1 = C Chord 5 = G
Key of C# - Chord 1 = C# Chord 5 = G#
Key of Db - Chord 1 = Db Chord 5 = Ab
Key of D - Chord 1 = D Chord 5 = A
Key of D# - Chord 1 = D# Chord 5 = A#
Key of Eb - Chord 1 = Eb Chord 5 = Bb
Key of E - Chord 1 = E Chord 5 = B
Key of F - Chord 1 = F Chord 5 = C
Key of F# - Chord 1 = F# Chord 5 = C#
Key of G - Chord 1 = G Chord 5 = D
Key of G# - Chord 1 = G# Chord 5 = D#
Key of Ab - Chord 1 = Ab Chord 5 = Eb
Key of A - Chord 1 = A Chord 5 = E
Key of A# - Chord 1 = A# Chord 5 = E#
Key of Bb - Chord 1 = Bb Chord 5 = F
Key of B - Chord 1 = B Chord 5 = F#

Here is a typical eight bar, two chord song template in the key of 'C'.
C/// C/// G/// G///
C/// C/// G/// C///

Get this progression off the paper and into your head, play this progression over and over until you own it!

This progression is the basis for all your ear training, knowing how this progression sounds and feels will turbo charge your ability to play guitar by ear.

Mike Hayes is a teacher, author, speaker and consultant. Get his tips and tested strategies proven to boost your guitar playing his membership site at http://www.guitarcoaching.com today.

Major Scale Patterns On the Guitar Fretboard
By Desi Serna

Guitar players play melodies, riffs, lead guitar solos and bass lines using major scale patterns. The notes of these patterns cover the whole fretboard. To learn the whole scale template, players break it up into smaller pieces.

This article will discuss how this is done and address common issues concerning scale patterns, fingering options, alternate picking and transposing to new keys. With this information, you'll be on your way to successfully using and applying major scale patterns, which is necessary in order to develop a strong knowledge of guitar theory.

Major Scale PatternsWhen learning the major scale, it's necessary to break up the notes into positions or patterns. Usually this is done with five pieces but some players prefer seven. It really doesn't matter whether 5 or 7 patterns are used as long as the whole guitar fretboard is covered. Also, don't think of patterns as separate scales. They're not. They're just the same notes in different positions.

You can find major scale pattern diagrams by going to Google.com and searching "major scale patterns." Many web sites will come up that have pattern illustrations available for free. Major scale patterns are also drawn out in many instructional guitar theory books such as Fretboard Theory and Fretboard Logic.

Memorizing the PatternsMajor scale patterns should be learned one at a time. Visualize the pattern on the fret board and play up and down it until it's completely memorized. It's not necessary to start or end on the root of the scale, but rather just be sure to touch on every note available in a given position.

Major Scale FingeringsContrary to what is often taught, there are no correct or perfect fingerings for major scale patterns. With that being said, there still are some bad habits that should be avoided. Never do something silly like play through a whole pattern with only one or two fingers (unless you want look and sound like a hack).

You've got four fingers so you might as well use them. Work on getting three or four fingers involved. Also, don't shift your hand but rather leave it set and then reach with your fingers. You may need to position your thumb behind the neck of the guitar so that you can spread your fingers and play with the tips.

It's good to settle on an effect fingering that works for you and then use it consistently as you practice, but you'll no doubt use other fingerings when you start actually playing music. For example, techniques such as slides, hammer-ons, pull-offs and bends may require you to use your fingers differently.

Alternate Your PickDon't spend your practice time reinforcing negative habits. For example, plunking through the scale entirely with downstrokes. Instead, be sure to alternate your pick as you rehearse the scale patterns. This is a good way to kill two birds with one stone because you can develop your alternate picking technique while you master the scale patterns.

To sharpen your picking technique, choke up on the pick, keep your hand planted on the guitar body and alternate continuously without skipping or repeating any strokes. Your right hand should rest just above the string you're picking.

As your right hand moves across the strings, it should slide over and rest upon the strings that are not being played in order to keep them quiet.

Reference ChordsEvery time you learn something new on the fret board you should try to peg it to something familiar. This trick can really help you to develop a good working knowledge of music theory especially when applying guitar theory to the fret board. This pegging idea can be put to good use with major scales by associating each pattern to a reference chord.

For example, patterns one and four can be played right around common barre chords. Other patterns can be associated with barre chords derived from the CAGED chord system. If you know how to navigate the fretboard with chord forms, and you link these forms to major scale patterns, then you'll be able to instantly jump into the major scale from any chord or any position. Google search the "CAGED Template Chord System" to learn more about chord forms on the guitar fretboard.

How Major Scale Patterns ConnectAfter you have completely memorized a pattern you can move positions and start on the next. With each new pattern you complete, be sure to go back and review the others that came before it. This process should be continued until the whole guitar neck is covered.

Then you can practice connecting the patterns in both directions across the neck. For example, connect pattern one to pattern two, two to three, three to four, four to five, and then reverse your direction by connecting pattern five back into pattern four, four into three, three into two, and two into one. There may even be room to continue moving backward by connecting the original pattern one back into pattern five and so on until you reach the open strings. Don't forget that these open string can be used too.

As you move across the fretboard try to focus on how a portion of each pattern is reused in the neighboring position. Visualizing how these pieces connect is critical to navigating the fretboard, mixing and matching music elements, and understanding guitar music theory.

Playing Major Scales in Different KeysOnce you use all the patterns to cover the entire fretboard in one key you can transpose and play in a new key by simply shifting everything to a new starting position. Don't let the fret numbers throw you off in the new key. Instead, focus your attention on the pattern shapes and fingerings.

Connect all the patterns in a new key until the fretboard runs out or it's not possible to play any higher. Don't forget about the area of the neck before pattern one begins. You may be able to fit in a pattern five there, possibly more. Continue this process until all twelve keys are covered. Then you'll surely have the patterns down pat!

More Guitar Lessons to ComeMore guitar lessons will be added soon including great ways to practice and helpful ways to begin applying the major scale to music and songs. This information is needed in order to complete the major scale learning process, and develop a deeper understanding of guitar theory.

Guitar Theory Podcast and Major ScalesTo find and listen to free audio lessons on the major scale and music theory go to iTunes or TalkShoe.com and search "guitar theory" or "Desi Serna."

Play Until Your Fingers Bleed!

Mr. Desi Serna (Google me!)
Author of Fretboard Theory
http://www.Guitar-Music-Theory.com
Scales, Chords, Progressions, and More

Source: Ultimate guitar blog.

Guitar Effects Guide
By Ryan Gloman

There are tons of guitar effects out there and it is hard to make sense of them all. Many guitarists - not only beginners - have a hard time knowing which effect will help them achieve their desired sound. This is why I have put together a basic guitar effects guide. I am hoping to help out anyone who is perplexed by the confusing world of guitar effects. Warning to all gear heads: I am going to attempt to address what the effect sounds like as opposed to the technical effects on the signal.

I feel it is best attack this topic by splitting the effects into different categories. The categories I will discuss include volume effects, filtering effects, time delayed effects, and pitch effects. There are tons more effects out there that I am not going to cover. I am sorry if I left out your favorite. Remember, I am attempting to write a basic guitar effects guide. You could literally write a book or two on this subject though.

Volume effects:
Volume Pedal: This is a pedal that the guitarist can tip forwards or backwards with their foot. I bet you can guess what it does... That's right! It raises or lowers the volume. A volume pedal can lend some dynamic range to the guitar which it usually does not have. This can greatly enhance expressiveness.

Tremolo: To grasp this effect, imagine that you struck a note on your guitar and just held it. At the same time, a friend of yours takes the volume knob on the amplifier and twists it back and forth louder and softer very rapidly. Tremolo tends to have a vibrato like effect.

Filtering Effects:
Wah-wah pedal - This is an effect operated by a pedal. The best way to describe this effect is that it sounds as if the guitar is saying "wah-wah" as the guitarist moves his foot back and forth. It is not uncommon for the guitarist to make the appropriate shape with his mouth at the same time.
Phase Shifter - This effect may make your audience dizzy. Basically what is happening is that the signal from your guitar is being cloned and mixed back on itself. The produced effect is that your sound has a dipping swaying feel to it.

Time Delayed Effects:
Delay - Also known as an echo effect. This effect copies the signal that you send it from your guitar and delays it for a split second before producing it through the amp. You can get some really space-age trippy noises from this effect.

Reverb - This effect employs echoing to make you sound like you are in a large concert hall. The more reverb, the larger the venue.

Pitch Effects:
Octaver - This effect will make your original signal either an octave higher or lower than the original signal.

Detuner - This effect will alter the tuning of your instrument. For example, it may play everything a major third above the actual signal.

Now that you have some familiarity with what sounds different effects will produce, you are probably wondering how to achieve these effects. Many of the previously mentioned effects come in individual pedals.

You simply plug the pedal in as a middle man between your guitar and your amplifier. Also, there are many multi-effects pedals which give you the option of using these effects together. Finally, there are amplifiers out there that have built in digital effects.

My name is Ryan Gloman and I have a passion for guitar and a passion for sharing information. I hope that this article helps you on your way to becoming a great guitarist. I understand that learning to play the guitar can be a daunting task at times. Luckily, you can find tons of helpful info on the net. Check out this site for some great tools.

Source: Ultimate guitar blog.

Easy Guitar Songs To Play On The Guitar
By Kevin Sinclair

Kevin SinclairLevel: PlatinumKevin Sinclair is the owner of Personal and Business Success Resources, Be Successful News, Net-MLM-Profits.com, MusicianHome.com, and my-personal-growth.com - all web sites focused on providing ...Music is the language of the soul, according to the old saying. It can speak to you and evoke certain feelings and emotions. Nearly everybody likes music of one type or another and many others want to learn to play an instrument, such as the guitar.

Playing the guitar is a great way to express your feelings and sentiments. It is also a way of expressing your artistic skill and entertaining yourself and others. That is why millions of people want to learn to play the guitar or improve their playing ability.

When someone plays the guitar, other people assume they have either had professional lessons or taught themselves. Whichever way you go about learning, it is important to use the right techniques to play the guitar properly rather than develop any bad habits which might be hard to get rid of later on.

One great way of learning to play the guitar is to use some simple guitar songs. This makes it easier to understand the tablatures and gets you more used to playing. If you can "sight read" a particular song, it will be easier to learn how to play the guitar. This all depends on your musical experience.

Some experts think guitarists can sing along with songs and then learn it on the guitar as they go. An interest in the type of music you want to play is also a great help because you will be more enthusiastic about it all.

Using easy guitar songs in order to learn how to play the guitar helps the beginner to learn the rhythm and pace of the song. If you listen to the song first or, better still, pick something you already know, you will have a good idea of how it is supposed to sound. With this knowledge, you can practice getting the note pattern and tempo right.

If you use simple guitar songs to teach yourself to play, you will help to tune your ear for music. When you know how to listen well, you will be able to know if you are playing the right note or if you have made a mistake. You will also know if your notes are slightly off key and if your guitar needs to be tuned up.

Using these easy guitar songs can make a huge difference in your ability to learn the guitar. It is, of course, much more difficult to learn the instrument if you are not able to have easy tools such as easy songs and a guitar. And remember - take your time because practice makes perfect!
Kevin Sinclair is the publisher and editor of MusicianHome.com, a site that provides information and articles for musicians at all stages of their development.

Source: Ultimate guitar blog.

Five Tips to Achieving Guitar Hero 3 Guitar Mastery
By Doug Reach

If you are serious about mastering Guitar Hero guitar technique then you have got your work cut out for you. Achieving expert status is not going to be attained by occasionally picking up your Guitar Hero guitar and noodling. You are going to have to work at this and not get frustrated. The average person tends to be impatient and easily gives up. Like anything in life, if you are patient, steadfast and diligent you can accomplish most things.

Tip One - Go Slow
Mastering the Guitar Hero guitar is not that much different than learning how to play a real guitar (of course, learning to play a real guitar is much more complex - but the learning strategies are similar). The most important thing that you can do is slow down. You are training your reflexes and muscles to respond in a very refined and complex manner and you need to make sure that each move that you are learning is perfect.

Most of us learn to play guitar (or Guitar Hero) by playing too fast, making lots of mistakes and hoping the these mistakes will eventually just disappear. Well, they won't!

If you are making mistakes while you are playing then that is what you are practicing and learning. You are just getting better at playing your mistakes. For most people, the only way to eliminate the mistakes and play as perfectly as possible is to play slow.

Once your muscles begin to memorize the patterns the speed naturally develops. For the most part, you don't need to work on speed. Work on accuracy and the speed will come effortlessly. Take advantage of the slower tempos in Practice Mode.

Tip Two - Practice Short Sections
One of the worst things you can do is just play the song over and over. Most players will find that there is about seventy-five percent of the song that is not too hard and about twenty-five percent that trips them up.

So, work on the hard parts. Isolate the sections that are giving you problems and work them slowly. If you only have twenty minutes to play then why spend fifteen minutes playing the parts that are easy. That won't help you improve.

Unfortunately, most of us like to do things that are fun. Working on the hard parts is usually frustrating and feels a bit like work. We'd rather just play the parts that we can do well.
I recommend that you take the middle way. Spend a bit of your time doing some serious work on the difficult sections then forget it and just have fun.

Tip Three - Practice Each Hand Separately
You might find it beneficial to try practicing each hand separately. In other words, work on the strumming hand and then work on the fret keys.

Tip Four - Practice Your Hammer-ons and Pull-offs
You may have noticed that the border around the notes changes color during fast tempos. This means that you can stop strumming and just play the fret keys (this would be the equivalent of hammer-ons and pull-offs on a real guitar). What you would do is hit the strum button on the first note and then play the rest of the notes only with the fret keys. Make sure your rhythm is accurate.

Tip 5 - Master the Whammy Bar
Every time you hit a long note you can begin to learn how to work the whammy bar. This will help bolster your Star Power. The faster that you move your whammy bar up and down the more points you will earn.

So get to work and I'll look out for your Guitar Hero video posted on your favorite video site.
Douglas Reach writes on many subjects in the fields of music and guitar. If you are looking for the best deals on Guitar Hero guitars and games visit Guitar Hero Guitars Online.

Source: Ultimate guitar blog.

How To Play Acoustic Guitar
By Ian Major

If you want to learn how to play acoustic guitar there are some things that you need to know right from the start. Believe me when I say that they will save you a great deal of frustration.
Here are some great tips that should help:

1# Because you will need to practice often (and sometimes you wont want to)-, playing along to a favorite song can be a great motivator. Even if you are a raw beginner you will be surprised at how many songs you can play along to.

"Google" your favorite song and see if there's a result that offers chord charts for them. Study the charts to find a song you know that has a simple chord progression, these will be chords that you can already play or would like to learn. Download the chord charts and start practicing. You'll be amazed at how good you will feel when you are playing along to your well loved songs.

2# Make sure that your guitar is tuned properly. You may not believe this but I've met people who wanted to know how to play acoustic guitar that didn't know that each string on a guitar had to be tuned to a specific pith!. It's not a case of getting the tuning nearly right either, you need to get it "spot on" why? because you will judge your playing by the way you sound and if just one string is slightly of pitch, your "sound" wont be as good as you would like or indeed would have been had your guitar been in tune.

To make sure your guitar is in tune you can use a set of inexpensive pitch pipes. Learn to tune from string to string. Use an electronic guitar tuner or tune from a piano or another guitar. To save room in this article I wont go into detail but you can find some excellent information here:
http://en.wikibooks.org/wiki/Guitar/Setting_up_the_Guitar

3# Decide on what type of pick (plectrum)you want to use. This is one of the most overlooked pieces of equipment. Picks come in various gauges. A very thin pick will give a much softer sound than a thick one so try experimenting and choose the pick that achieves the sound you want. Some guitarist wear a pick on there thumb and some guitarists just use their fingers. It's all a matter of choice and something you do need to be aware of.

4# Now you'll have to excuse me here as I'm going to use a word that some people find quite upsetting. Are you ready? The word is "practice". I'm sorry but it just had to be said. Of course, we all promise we will practice but there's always a good film on or the big game just about to start and a hundred other excuses. I'm no different, so here my suggestion.
Don't promise yourself that you will practice for an hour every day. Make that a promise of twenty minutes everyday.

Little and often is best I find. Have your guitar and chord books or tabs to hand if you're watching TV, that way you can have five minutes practice during the commercial break (and sometimes longer). I find that this works really well as it's sort of unplanned (and far more enjoyable than most of the commercials).

I hope that these tips will help you on your way to becoming a great guitarist.
Practice, Practice, Practice. That's how to play acoustic guitar.
Play On.

If you have enjoyed this article you can find more great information at:
How To Play Acoustic Guitar
and the best part is it's entirely FREE

Source: Ultimate guitar blog.

Guitar Chord Lesson: Learn To Play Nice Sounding Guitar Chords In D
by Capotasto

A guitar is an amazing instrument. Sometimes hard to play but with easy nice sounding guitar chord secrets everywhere. Let\'s explore some easy but nice guitar chords.Our first guitar chord will be Dmaj7. It is played in this way for example:Dmaj: 0/4 2/3 2/2 2/1An explanation of the notation.

The first number indicates which fret to press down. The number after the slash which string. 2/3 means, press down the second fret on the third string.If you lift up your fingers from this chord you will get a very easy guitar chord to play indeed! We can call it an Em7. It will look this way:Em7: 0/4 0/3 0/2 0/1This little chord progression makes a nice little intro to a song in D-major.

If we write down a little guitar chord sequense it might look like this:Dmaj7 / / / Em7 / / / Dmaj7 / / / Em7 / / /We will now spice the second chord a bit by playing a Gm6. It looks like this:Gm6: 0/4 3/3 3/2 0/1We can use this guitar chord in an intro with the same function as the one above:Dmaj7 / / / Gm6 / / / Dmaj7 / / / Gm6 / / /Let\'s introduce a new guitar chord.

We can call this chord D11:D11: 0/4 5/3 5/2 5/1As you maybe already have figured out you can slide the Dmaj7 chord up a few frets and you will get this chord. We will now create a progression with these three guitar chords:Dmaj7 / / / D11 / / / Gm6 / / / Gm6 / / /The next guitar chord is easy to play too. It is a G-minor chord. It is actually the same chord shape as the guitar chord Dmaj7 but on the third fret. It looks like this:Gm: 0/0 3/3 3/2 3/1Now we will create a guitar chord progression with these four chords together:Dmaj7 / / / D11 / / / Gm / / / Gm6 / / /The art of sliding chords to new frets is an exciting and easy way to find new guitar chords and sounds to use in your playing.

We will end this article on easy guitar chords in D by experimenting a bit with the D-major chord. Here is the most common D-major chord:D: 0/4 2/3 3/2 2/1By sliding this guitar chord up three frets up you will get the Dm7 chord or D-minor seventh. It looks like this:Dm7: 0/4 5/3 6/2 5/1Slide it up two frets from this position and you will get a G-major chord. It looks like this:G: 0/4 7/3 8/2 7/1The last guitar chord to explore will be A-major with D bass, notated A/D. Here it is:A/D: 0/4 9/3 10/2 9/1

Let\'s make an impressive intro with these four chords but with the same chord shape by sliding the D-major chord up:D / / / Dm7 / / / G / / / A/D / / /The guitar really is an amazing instrument. Many more chords can be changed in similar ways to create new interesting sounds that will enrich your playing!

About the Author
Peter Edvinsson is a musician, composer and music teacher. Visit his site Capotasto Music and download your free guitar sheet music and learn to play guitar resources at http://www.capotastomusic.com/

Source: Ultimate guitar blog.

Guitar Hero (video game)

This article is about the 2005 video game. For the series, see Guitar Hero(series)

Guitar Hero

Input method(s)
Guitar controller (game packaged with Gibson SG controller), Gamepad
Guitar Hero is a music video game developed by Harmonix Music Systems and published by RedOctane for the PlayStation 2 video game console. It is the first entry in the Guitar Hero series. Guitar Hero was released on November 8, 2005 in North America, April 7, 2006 in Europe and June 15, 2006 in Australia.

The game features a guitar-shaped peripheral (resembling a miniature Gibson SG) that the player uses to simulate the playing of rock music. The gameplay is very similar to the GuitarFreaks, in that the player uses the guitar controller to hit scrolling musical notes. The game features covers of 30 popular rock songs spanning fives decades of rock, from the 1960s to current music.

Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications. The game's success launched the billion-dollar Guitar Hero franchise, spawning the sequels Guitar Hero II, Guitar Hero Encore: Rocks the 80s, and Guitar Hero III: Legends of Rock.

Development

An interview with Harmonix developer Ron Kay describes many of the details of the development of Guitar Hero.

The idea of Guitar Hero was directly inspired by Konami's GuitarFreaks arcade game, where the player used a guitar-shaped controller to interact with the game. At the time, GuitarFreaks had not seen much exposure in North America.

RedOctane, who were then in the business of making dance pads for games like Dance Dance Revolution for home consoles, were planning to also create guitar controllers, and had approached Harmonix about making a guitar-based game for those controllers. With a budget of about one million dollars (which Kay noted was "pretty tiny for a video game"), the two companies worked to make Guitar Hero. Kay noted that "No one had any notions about it being a massive success; we all just thought it would be fun to do."

Harmonix worked with third party controllers that were already on the market, and started with "super-basic Pong-style graphics" for the game display; through this, they found that "the controller really was the kind of magic sauce for what we wanted to do." Further art was added led by Ryan Lesser, using the art team's involvement in the music scene.

Based on the experience from Frequency and Amplitude, the team realized that "people don't necessarily relate to really abstract visuals", and included the depictions of live performances as previously used in Karaoke Revolution. During development, the team identified three focuses for gameplay: the note-matching aspect, the development of Star Power as "to provide a little more depth to the game — some replay value, some interest for people as they were playing beyond just hitting the notes", and showmanship by incorporating the whammy bar and tilting of the guitar into established gameplay.

The team did not have any initial idea of what songs would be present in the final game. Kay noted that "We wanted 30 or 40 songs for the game and put a hundred on our wish list." Harmonix continually had to modify the track list as certain songs were cleared or removed based on licensing issues, balancing difficulty and popularity of the track list, which continued concurrent with the development of the game engine and up nearly to the shipping date.

"Gem tracks" for a song were developed by a team in Harmonix, taking usually a day for a song, identifying key notes to "make you feel as if you're a brilliant musician." Software algorithms were used to assess the difficulty of the tracks, and the quality assurance team helped to rebalance the tracks for accuracy and difficulty. The software also allowed Harmonix to quickly make changes to the set list or to reauthor a song to make sure the overall difficulty of the game was appropriate.

Gameplay

The controller that was packaged with the game, an approximately 3/4 scale reproduction of a Gibson SG.
See also: Common gameplay elements in the Guitar Hero series
The gameplay is similar to other music and rhythm video games, in that the player must play scrolling notes to complete a song. The basic mechanics are based on Konami's GuitarFreaks.

In the case of Guitar Hero, the player may use either the guitar peripheral (a 3/4 scale reproduction of the Gibson SG guitar) or a standard controller to play the scrolling notes. The guitar peripheral works by pressing the fret buttons simultaneously with the strum bar, while on the standard controller one simply presses the corresponding button. The player is awarded points for correctly hitting notes, chords, and sustains, and gains multiplier bonuses for consecutively playing notes correctly.

A "Rock Meter" tracks the player's performance based on success or failure of hitting notes, and if the meter drops too low, the song will end in failure prematurely for the player. The player can also earn "Star Power" by playing a series of glowing notes perfectly and using the whammy bar during sustains.

Once the Star Power meter is filled halfway, Star Power can then be activated by tilting the guitar controller vertically momentarily, or by pressing another button on a standard controller. Activating Star Power will double the scoring multiplier and affect the behavior of the Rock Meter in a positive manner. Thus, players can strategically use Star Power to play through difficult sections of a song they might have otherwise failed.

Modes and other features

To play a note, the fret button and strum bar must be pressed when the solid note scrolls through the corresponding ring at the bottom. The interface shows the player's score and score multiplier (left), Star Power meter (right), and Rock Meter (bottom right).

Guitar Hero's main mode of play is Career Mode, where the player and in-game band travel between various fictional performance arenas and perform sets of four or five songs. It is by completing songs in this mode that the songs are unlocked for play across the game.

Players can choose their on-stage character, their guitar of choice, and the venue in which they wish to play. In this mode, the player can earn money from his/her performances that is redeemable at the in-game store, where bonus songs, additional guitars and finishes, and bonus content can be unlocked. Quick Play mode is a quicker method of playing songs, as it allows the player to select a track, difficulty, the character venue and guitar depending on the song chosen. After successfully completing a song, the player is given a score and a rating based on 5 stars, depending on his/her overall performance.

Multiplayer mode offers two players the chance to compete against each other on the same song. Two fret boards will appear on screen, one for each player, as they alternate playing sections of the song in a dueling manner.

The player with the highest score at the end of the song wins.
The four difficulty levels for each song afford the player a learning curve in order to help him/her progress in skill.

The first difficulty level, Easy, only focuses on the first three fret buttons while displaying a significantly reduced amount of notes for the player to play. Medium introduces a fourth fret button while adding more notes, and Hard includes the final fret button while adding additional notes.

Expert does not introduce any other frets to learn, but adds more notes in a manner designed to challenge the player.

The game supports toggling the handedness of the guitar, allowing both left-handed and right-handed players to utilize the guitar controller.

Soundtrack
Main article: List of songs in Guitar Hero
Guitar Hero features 47 playable songs, 30 of which are "main setlist" tracks that are covers of popular songs, recorded by WaveGroup Sound in Fremont and San Francisco, California. The additional 17 songs are original recordings by lesser-known groups. Featured tracks include "Iron Man" by Black Sabbath, "Take Me Out" by Franz Ferdinand, "Spanish Castle Magic" by Jimi Hendrix, "Bark at the Moon" by Ozzy Osbourne, "Smoke on the Water" by Deep Purple, "Crossroads" by Cream, and "Fat Lip" by Sum 41.

Many of the groups that performed the game's bonus songs feature members of the Harmonix development team, while some are indie Boston area groups. Drist's guitarist, Marcus Henderson, provided lead guitar on 20 of the game's 30 cover tracks.
All cover tracks are credited on screen with the phrase "as made famous by" (e.g., "'I Wanna Be Sedated', as made famous by The Ramones").

Reception
Guitar Hero was initially released to retail stores in a bundle that packaged the game disc and a Gibson SG guitar controller (since its release, individual guitars and copies of the game have become available for purchase separately). Despite the bundle's US$79.99 price point (US$30 more than the price of an average PlayStation 2 game), Guitar Hero received very positive reviews and became an unexpected hit. IGN gave the game a 9.2/10 score, praising the "fantastic soundtrack" and "great peripheral".

GameSpot, which gave the game a 9.0/10 rating, echoed these sentiments, stating Guitar Hero had a "great guitar controller" and "killer soundtrack" and was possibly the "best rhythm game ever made." The website also noted the game took an "extremely smart approach to difficulty." 1UP.com awarded the game a perfect 10/10, stating "our scale only goes up to 10." Play UK said the game gives "bedroom air guitarists a chance to live out their rock 'n' roll fantasies."

The game's average review score by critics, according to Metacritic, was 91%. The consensus of most reviewers was the game had a great soundtrack (consisting of high-quality covers) and a guitar controller that was both fun and easy to use.
Guitar Hero has sold nearly 1.5 million copies to date.

Source: Ultimate guitar blog.

Guitar Hero may refer to:

Guitar Hero (series)a series of music video games published by RedOctane and Activision that includes the following titles:

Guitar Hero (video game), the first video game in the series
Guitar Hero II

Guitar Hero Encore: Rocks the 80s

Guitar Hero III: Legends of Rock

Guitar Hero III Mobile

Guitar Hero: Aerosmith
Guitar Hero, a song by Monkey Steals the Peach

Guitar Heroes, a 2004 classic music album by the Los Angeles Guitar Quartet

Source: Ultimate guitar blog.